![]() ![]() Position and weapon type/range is just as important as stats and level, if not more so, and adventuring parties are less often freelance travelers and more often part of a battlefield regiment or an elite unit. ![]() Both are known as Tactical RPGs in the video game fandom, a sub-genre which emphasizes battle strategy over exploration elements such as traditional dungeon crawls. Tracy Hickman's influence of game design sought to weave storylines into traditional gaming experience, and this shows in his work beyond Dragonlance such as the Ravenloft adventure.Īfter playing many sessions of Fire Emblem Awakening and Valkyria Chronicles (two good strategy-based video game RPGs), I began to see similarities between their styles and that of Dragons of X modules. The setting is notable for beginning a trend towards the Tolkienish Epic Fantasy model in the D&D fandom as well as an overarching series beyond primarily dungeon-delving. So it might seem odd at first that I think that the original Dragonlance adventures can lend themselves well to the wargame style. Sometimes you have to make do with what you have and retreat from the dungeon to restock. The concept of going into a dungeon to snag some loot while defeating and avoiding enemy monsters has a tactical feel to it, and the tracking of carrying capacity, spell duration measured in rounds and turns puts special emphasis on resource management so that you can't always fight at your best 100% of the time. Dungeons & Dragons has its roots in wargaming, even if a lot of its iterations today do not show up with the more obvious influences. ![]()
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